Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!


From Immure Wiki
Jump to: navigation, search

This article is a stub. You can help Immure Wiki by expanding it.

This article relies on information from the Immure demo. It may or may not be valid in the full release.

The radio at the end of the hall

The handgun is an item in Immure.

Description[edit | edit source]

A portable radio, might emit sound if turned on.

~ inventory menu

A small portable radio. Not in the best condition, but I get it working it will emit sound which would be heard by anybody (or anything) nearby. There is a spot in the back for batteries.

~ on inspection

Location[edit | edit source]

It is found at the far right of Hallway on Floor A near a severed arm.

Use[edit | edit source]

Once it has been combined with batteries, it can be used to lure the hostile fireman to Will's current location.

There are a few ways Will can use it to his advantage:

  • The most useful is to use it near a hiding spot. It shuts off automatically when Will hides and may serve to draw the fireman to the other side of Will, clearing the way forward or back as needed. (But this may need to be repeated until he leaves via the desired direction.)
  • The radio shuts off automatically when dropped, but turning it on briefly and leaving the area immediately can be a useful misdirection tactic, especially if the fireman's location is currently known so he can be lured from the desired direction.
  • If the Shining Trapezohedron is charged, Will can use the radio to draw the fireman in to be stunned.
  • It can also be used to draw the fireman in to be shot with the Handgun, but Handgun Ammo is very limited and only stuns him briefly, so this isn't a recommended option.